Fixed certain skill cooldowns not showing status icons on client computers in multiplayer.
Fixed Veteran games showing in the Steam game browser when filtering for Elite difficulty games.
Devotion Reclamation will now use Aether Crystals present in the stash if none are present in the inventory.
Fixed a bug with Illusions not saving properly if a character was equipped with an item they could no longer wear due to requirement changes.
Fixed an issue where Forcewave would cause the game to crash in combination with certain items converting its damage.
Fixed a bug where extra pets would follow the player incorrectly when the player had more than 6 pets.
Two-Handed melee weapons and Dual-Ranged weapons had a slower pick-up speed than intended.
Fixed a discrepancy between Pick-Up animation speeds between different weapon types.
shields for improved normal map details, specular and color balance/sharpness.
Several textures tweaks on leg armor for improved color balance and tighter texture sharpness.
Tweaks to several helmet models/textures to improve color/brightness balance and texture sharpness.
All Feet have been resized to better fit legs, with improved proportions, several feet textures tweaked as well.
All Shoulders have been resized to better fit torsos with improved, tighter alignment and numerous texture tweaks for improved color/brightness balance.
Male and Female models have been visited by a tailor, with major tweaks to numerous armor models and textures:.
You may want to check to make sure your Tools.ini file matches these parameters:
Note to modders: to make the Asset Manager compatible with expansion files, please make sure your Additional directories are set as follows.
Ashes of Malmouth Monster Infrequents and Rare Materials can now drop in the Crucible.
Non-Steam Controller users will want to reset their keybindings in game to get the new recommended keybindings.
Steam Controller users will find a new recommended controller configuration. Controller skill usage as well as movement has been made to be more responsive.
Grim Dawn controller implementation has been completely overhauled with a redesigned control scheme as well as new controller exclusive UI.
If you prefer the classic casting mechanic, you can toggle it back in the game options. Casting a skill will now make the character cast it immediately in the targeted direction rather than forcing the character to run up to the skill's casting distance.
The casting mechanic for all skills has been updated to be much more responsive.